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Poison wind globadiers total war
Poison wind globadiers total war













poison wind globadiers total war

Unlike a normal war declaration, this doesn't allow the defender to bring in their allies to defend. If you're not aware, it allows you to bypass the problem of "I want to declare war on this guy, but I don't want to also get stuck in a war with their powerful friends" by joining an existing war as an ally instead of declaring war yourself directly. I can't help but feel that the diplomacy system in WH2 could still use a bit of work, mostly because I've just discovered the awesome power of the "Join War against" diplomacy option. Late game I switch out some slaves with doomwheels/doom cycles, switch out catapults for cannons. get a unit of rats on the other side of the gate, watch as the AI mobs it with everything it has on the ground, then use magic/mortars/artillery to destroy the blob. You can wedge your way through into a siege this way as well. I think 2 mortars is more than enough to clear some walls for your rats.Īs skyre I do one of two strategies depending on the state of the game.Įarly game I just mob the front line with slaves, use the weapons teams to clear flanks, and have the catapults focus on the mob in the front. It is actually one of the more obnoxiously powerful units in the whole game. Thing is, the explosion puts a damage dot on the whole unit it strikes. Should I replace one of my 4 catapults with another?

poison wind globadiers total war

Those poison wind mortars? I only have 1 in my army. Like I can take out half or more of an army before they even get in archer range. A Skryre gun line with workshop upgrades is absolutely insane.















Poison wind globadiers total war